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| Safety Check |
Every turnout starts with a given number of points. Points are subtracted for unsafe, ill-fitting or missing harness, carriage or driver equipment. Get creative with what you might want to take and how you want it to look. Think safety and comfort. In this section, you can earn extra credit points for your excellent ideas.
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| Cross Country Drive |
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Each turnout starts with the same number of points. Points are subtracted for breaks of pace or for being over or under time. The idea is to pace yourself over the whole drive, not just make up the difference at the end. There is no "window" of allowed time. Adventurers will be asked to cover the course at faster speeds than Tenderfoots.
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| Skills Drive |
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Each skill test is scored separately. Points are deducted for dislodging an element, incorrectly completing an element, or skipping an element-but no elimination. The Skills Drive will not be timed. Adventurers may be asked to complete more challenging skills than Tenderfoots.
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